I originally said that I would never do another digital dressup doll unless it was either of a character of my own design or I could figure out something original to do with the format -this dogma went out the window though when I saw some artwork for the upcoming Nintendo DS game 'Trauma Center: Under the Knife'.
The character here is, according to the recent trailer from Atlus, Nurse Angie, though at the time I started making it, I had no idea what her name was. I just loved that odd pose, which would probably send you tripping to the floor if you attempted it in real life. The idea of a nurse with a wireless radio headset is a rather neat idea as well.
Using the original artwork, I redrew it in Flash, which proved to be an interesting challenge, for both the body shape and the shading. In that pose, the character is almost entirely legs, and her uniform actually hides the exact placement of her hips and waist. So, doing the basic body template proved to be more challenging than I anticipated (this is also why I skipped over the easter egg that I included with the other two previous dolls).
Wishing to do something more than just the two skirts, I thought I'd like to see how she'd look in a pair of shorts. This too proved to be a great challenge, and while I'm not 100% happy with the result, I think I've managed it. I also liked the idea of giving her a pair of those sexy, tight fitting boots, but it didn't look right until I gave them some shading. Again, I'm not a 100% on them, but I'm still pretty happy with the result.
The format of this doll is more in keeping with my Another Code doll, and so it might be a techincal step backwards, but the funky body anatomy limited what I could really do with her, and I honestly don't think I could have included a whole lot more clothing options than I did. I also skipped over the eye blink, because her expression is already so cool, and I didn't want to detract from the original design. Despite being sexy, she's a very serious character, and in some of the screen shots I've seen of the game, she's actually screaming at you in a way that would be quite disconcerting to see in a real emergency room situation.
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92% percent of the teen population would be dead if Abercrombie and Fitch said it wasn't cool to breathe. Repost this if you are one of the 8% who would be laughing your ass off.
That's a bit tricky, because there really was no tutorial that I used as a guide to create these pieces. Early on, I did find and use some basic Flash tutorials that showed the best way to draw art, or use animation and Action Script, and Flash MX does have those kinds of tutorials included with the software if one has the patience.
You bring up an interesting point, though, because it might be worthwhile for me to put together a tutorial of my own to show people how to create something like this. It's really not that painfully complex, since it uses some pretty uncomplicated Action Script and Movie Clip handling.
I don't know who familiar you are with Action Script, but what I do is make each item of clothing a seperate Movie Clip, and create global variables assigned to each one for Color and Toggle (on or off). If an item of clothing is toggled off, the Alpha for that Movie Clip is made to be 0 (in other words, invisible). Within the movie clip for each item of clothing, individual frames are assigned different colors, with the Color variable determining which frame is played.
I don't know if that thumbnail helps at all, but unless and until I make a tutorial of my own, that's about the best way I can describe the basic process of creating this kind of piece.
A global variable is a variable that applies to any timeline in any movie clip. It is prefaced by _global.
So, as an example of setting a global variable:
_global.SkirtColor = 1;
This lets you use the variabe both within the main timeline of your Flash document, as well as within the movie clip for Skirt (or any other movie clip, in fact). When using Action Script, I almost always use global variables, since it tends to be easier than keeping track of particular variables for the select instances in which they are used.
I'd like to show you some awesome nature related work from more or less unknown artists which deserve more attention - this is a must see, you won't regret it!!!
Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it.
Each day we will feature 5 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
I'm a lover of visual impacts. I like brilliant colors and shapes. And I decided to collect a whole stack of deviations that reflect that taste. These pieces showcased below deserve every bit of publicity you can give them. x)P
^Ikue has been a devious member of our community for almost 7 years and in this time he has proven to be nothing short of dedicated and devoted. Whilst volunteering his time over the last 22 months as a Gallery Moderator within the Community Relations Team, Chris has brought the Vector gallery and many vector artists directly into the spotlight. ^Ikue's commitment to the community is evident in everything he touches and you can always find him reaching out to others with an encouraging word. Chris is a natural leader with a vibrant and empathic personality, and is a role model for deviants everywhere. It's ev... Read More
Comments
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92% percent of the teen population would be dead if Abercrombie and Fitch said it wasn't cool to breathe. Repost this if you are one of the 8% who would be laughing your ass off.
But this interactive color/clothing changing really rocks.
I shall
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~kyaaaaaaaaaaaaaaaaaa
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How can you smile so beautifully and still be so emotionless?
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You've felt it your entire life, that there's something wrong with the world. You don't know what it is, but it's there, like a splinter in your mind, driving you mad. This is it. This is Doomed Youth
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I'm K
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Don't click this. Please.
You bring up an interesting point, though, because it might be worthwhile for me to put together a tutorial of my own to show people how to create something like this. It's really not that painfully complex, since it uses some pretty uncomplicated Action Script and Movie Clip handling.
I don't know who familiar you are with Action Script, but what I do is make each item of clothing a seperate Movie Clip, and create global variables assigned to each one for Color and Toggle (on or off). If an item of clothing is toggled off, the Alpha for that Movie Clip is made to be 0 (in other words, invisible). Within the movie clip for each item of clothing, individual frames are assigned different colors, with the Color variable determining which frame is played.
I don't know if that thumbnail helps at all, but unless and until I make a tutorial of my own, that's about the best way I can describe the basic process of creating this kind of piece.
--
Don't click this. Please.
So, as an example of setting a global variable:
_global.SkirtColor = 1;
This lets you use the variabe both within the main timeline of your Flash document, as well as within the movie clip for Skirt (or any other movie clip, in fact). When using Action Script, I almost always use global variables, since it tends to be easier than keeping track of particular variables for the select instances in which they are used.
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Don't click this. Please.
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